"However vast the darkness, we must supply our own light".
A week was given to create a game for the Epic game jam contest (2017)
This game features a wisp that has to awaken spirit trees and free other wisps with the ultimate goal of getting to the tower to release the light.
It was quite fun to dive straight into substance to see what I could come up with, especially when I knew creating something with depth and greeble would be a fairly straight setup.
Time was of the essence, so a lot of the work actually went into building procedural placement tools to rapidly build levels and making sure the movement system felt solid and wispy like.
The game can be downloaded here:
Let me know what you think!