Research Facility, was a project to ease into the UE4 PBR workflow, (Majority of the environment being on a 1024 atlas map).
A 2018 relight with the focus on mood and a more defined focal point. This is dynamically lit with very few shadow casters, the previous scenes were lightmass based.
More neutral push of lighting with balanced values.
Initial foundations with neutral colour
Pushed it into a dirtier direction adding a more industrial feel