Shaun Baker
Shaun Baker
3D Environment Artist
Horsham, United Kingdom

Summary

Over the years I have developed an obsession with bringing virtual worlds to life, mainly through the medium of 3D Environment art but also branching into unrealscript and C++, and with the recent jumps in HMD technology bringing virtual worlds to others has been made more exciting and achievable.
Aside from developing virtual worlds, being sat at a computer all day gives me great motivation to live a healthy lifestyle, I frequently use the gym, go out on bike rides, runs and generally welcoming to most leisure activities. Personally I love solving problems and working in a team to overcome difficult goals, I have open arms when it comes to critique and I generally encourage it to not only improve but to gain different perspectives that may have been overlooked.

Skills

3D ModelingDigital SculptingEnvironment ModelingUE4 BlueprintingSubstance Texture Generation

Software proficiency

Substance Designer
Substance Designer
Substance Painter
Substance Painter
Modo
Modo
3ds Max
3ds Max
Photoshop
Photoshop
Knald
Knald
ZBrush
ZBrush
UE4
UE4

Productions

  • Kg8iudx
    • Video Game
      Total war: Warhammer
    • Year
      2016
    • Role
      3D Environment Artist Intern
    • Company
      The Creative Assembly

Experience

  • Freelance at 3D Environment/Technical Artist
    Horsham, United Kingdom
    June 2015 - Present

    My ambition to become freelance was to create my own games while exploring a wild array of freelance projects which have so far included:

    - Illfonic on an unannounced UE4 title, working for

    - Innoactive for their VR experiences within UE4 where I was much more involved with creating the full experience, arch vis, blueprinting, interactive VR worlds.

    - ThreeDee, VR experience in which I was responsible for building systems that enabled shaders to interactively reveal meshes/particles/materials.

  • 3D Environment Artist - Intern at The Creative Assembly
    Horsham, United Kingdom
    June 2014 - June 2015

    Worked on Warhammer total war where I was responsible for a large array of assets, such as weapons for various races, siege equipment, structures, props, foliage and world building.

  • 3D Artist at RewindFX
    St Albans, United Kingdom
    January 2014 - June 2014

    Was heavily involved with creating VR experiences for high profile companies such as Redbull and lexsus, utilising the power

    of UE4 I was responsible to creating 3D content, blueprinting and world building.

  • 3D Environment Artist at Starvault
    January 2012 - September 2012

    Played a part in developing the expansion for mortal online labelled ‘Awakening’, where I created buildings, dungeons and even delved into UI/HUD work.

  • 3D Artist at FuturLab
    Brighton, United Kingdom
    July 2010 - July 2011

    Worked on PlaystationHome content to get FuturLab’s brands onto the PS3.

    Also assisted with general tasks such as pixel art for their game ‘velocity’ and designed mazes for ‘Coconut dodge’ great fun

    to work with these guys.