Over the years I have developed an obsession with bringing virtual worlds to life, mainly through the medium of 3D Environment art but also branching into unrealscript and C++, and with the recent jumps in HMD technology bringing virtual worlds to others has been made more exciting and achievable.
Aside from developing virtual worlds, being sat at a computer all day gives me great motivation to live a healthy lifestyle, I frequently use the gym, go out on bike rides, runs and generally welcoming to most leisure activities. Personally I love solving problems and working in a team to overcome difficult goals, I have open arms when it comes to critique and I generally encourage it to not only improve but to gain different perspectives that may have been overlooked.
My ambition to become freelance was to create my own games while exploring a wild array of freelance projects which have so far included:
- Illfonic on an unannounced UE4 title, working for
- Innoactive for their VR experiences within UE4 where I was much more involved with creating the full experience, arch vis, blueprinting, interactive VR worlds.
- ThreeDee, VR experience in which I was responsible for building systems that enabled shaders to interactively reveal meshes/particles/materials.
Worked on Warhammer total war where I was responsible for a large array of assets, such as weapons for various races, siege equipment, structures, props, foliage and world building.
Was heavily involved with creating VR experiences for high profile companies such as Redbull and lexsus, utilising the power
of UE4 I was responsible to creating 3D content, blueprinting and world building.
Played a part in developing the expansion for mortal online labelled ‘Awakening’, where I created buildings, dungeons and even delved into UI/HUD work.
Worked on PlaystationHome content to get FuturLab’s brands onto the PS3.
Also assisted with general tasks such as pixel art for their game ‘velocity’ and designed mazes for ‘Coconut dodge’ great fun
to work with these guys.